Episode 24- Eternal Champions

Posted: December 9, 2012 in 5DG Plays
Tags: , , , , , , , ,

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System: Genesis

Release Date: August 14th, 1993

Rarity: 10%

Price: $0.49 (hell yeah!)

I’ve never fancied myself a “fan” of fighting games. I like them, but I don’t get into them as much as some of my friends who are into the competitive gaming scene. I think it’s because I’m not very good at them and I don’t have the commitment to sit there and practice.

Hour 9 inside the Street Fighter IV practice arena.

I’ve always liked simple, easy to learn fighting games. King of Fighters ’95 on the Game Boy is a perfect example. It had two buttons. But it used those two buttons to their full potential. Which brings me to Eternal Champions. Eternal Champions has three buttons. You’ve got your punch, kick, and block. Cool. Yeah. Block is such a great button. Block is such a great button that your computerized opponent uses it the ENTIRE FRIGGIN’ TIME AND NGJUNDg4rty54yEGVIBND5rhy54trEGVth54tehIOIE31235r34gtrf32qD!!!

OK, take a deep breath. Breathe in... and out. Calm down, FDG.

OK, take a deep breath. Breathe in… and out. Calm down, FDG.

OK, so more on that in a second. Let me just say, that this game looks ugly. Even by Sega Genesis standards. All the environments look like they were designed in a freeware bitmap editor. I’m not saying I could do better (I can’t), but good lord.

Pictured: Winner: Mrs. Johnson's 3rd Grade Computer Art class competition, December 1992.

Pictured: Winner: Mrs. Johnson’s 11th Grade Computer Art class competition, December 1992.

These characters are nothing noteworthy. Just picture what superheros looked like when they were designed in the 1990s and congrats, you put as much effort into the character design as these guys did! Bright colors, tight spandex, it’s easy to confuse a few of these guys with certain WWF (WWE if you’re picky) wrestlers circa 1993.

Either the 4th best character in the game or a former WWF World and Intercontinental Champion. I get them confused sometimes.

Either the 4th best character in the game or a former WWF World and Intercontinental Champion. I get them confused sometimes.

There’s probably a story to this game, but everything else about this game is so-by-the numbers I just assume it’s about an ancient evil (probably Asian) who wants to destroy the world and the Eternal Champions pummel each other for the right to pummel him.

Ta-da!

Ta-da!

How does the game play? Well, I played this game two different ways. I played some of the single-player stuff and I played the game with a friend, Kelly Mankoski, who is a professional fighting games player (literally!). I will now break down each experience via pictures.

This pretty much sums up the single-player experience.

This pretty much sums up the single-player experience.

And the 2-player experience…

That's me on the right.

That’s me on the right.

Don’t get me wrong, just because I got my backside handed to me doesn’t mean I didn’t enjoy this portion of the game. Playing any game, good or bad, with a friend can make the experience slightly better. But unfortunately the single-player A.I. is so terrible it’s not even close to fun.

Verdict: BARGAIN BIN

Yes, the game was slightly made better when playing with someone else, but then you realize you’re sharing a miserable experience together. Everything about this game is bland. This is your typical generic fighting game that got pumped out at a time when Mortal Kombat and Street Fighter were all the rage and everyone wanted to try to bottle some of that sweet, succulent arcade fighting action. The 50 cents I spent on this would have been better spent by getting lost in the couch cushions.

Money well spent!

Money well spent!

I’d like to thank Kelly Mankoski for suffering through this game with me! He would like to give a shout out to his sponsor GRAPSF.com and GrandLAN Gaming Center located in beautiful downtown Grand Rapids, Michigan!

Like the article? Of course you didn’t! Tell me what you hated on my Facebook page, my Twitter, or even send me an e-mail at fdg_scott@fivedollargamer.com!

As always, thanks for reading!

EDIT: Comments from Mr. Mankoski himself!

While I only spent an afternoon with the game while Five Dollar Gamer and I explored it for the review (not counting the endless hours I had mashing with it when I was but a wee lad) it definitely didn’t seem quite up to par when it comes to the competitive scene.

Like any respectable fighting game it had a nice variety of characters from the blonde goddess to the old wizard and even an intriguing cyborg. Each character has their own stage to be sure you wont be stuck always looking at the same few backgrounds however, that is not counting when you’ll be smashing your face on the controller because you can’t beat the first opponent in the single player mode. The characters themselves even have a good selection of normal and special moves. They have various projectile and movement based special moves that can send a nice fireball or knife towards your opponent at varying speeds depending on which button you input the command with. You can even send you yourself flying towards the opponent with a fantastic dive kick! As far as normal attacks are concerned you have your basic low hitting moves and nice long range pokes that may possibly be used to control your space on the screen or even anti-air a foe bold enough to take to the air. Last but not least the game even has a throw system in place if you just cannot find any other way to break your opponents defense.

So lets see does it have what it needs to be a competitive fighting game? Characters. Check. Stages. Check. Special moves. Check. Variety of pokes. Check. Throws. Check. Combos? This is where the game starts to get a bit muddy.

While i was able to figure out some sequences of attack to keep my opponent(FiveDollarGamer) where I wanted him I wasn’t having much luck in terms of scoring much more than a single hit at a time. There were times I thought I may have found a combo but, because the game doesn’t have any sort of combo counter who can be sure. Maybe he was just trying to strike back and therefore was unable to block my follow up attacks. The same tactics did not seem to apply when fighting the CPU opponents. Like other fighting games you end up simply getting thrown out of your next move meaning it’s probably not a real combo. This isn’t even taking into account my inability to combo into or out of special moves. Maybe it was the cheap 20 year old Sega Genesis controller I was using. Maybe it was my lack of practice or lack of skill with the precision this game requires. Maybe it’s just a piece of doo-doo game created to ride off of the popularity fighting games had in the 90s. Who can really be sure?

Granted combos aren’t everything but, even as a more footsie based game(where you fight simply by moving in and out of range while poking with your attacks and hitting your opponent with one of your own if he whiffs one of his) there didn’t seem to be much depth. Only a couple of pokes with each character seemed viable and most of the time it seemed like if you found the single one that beat your opponent they wouldn’t be able to do much to get around it.

So, like Five Dollar Gamer I agree you should probably let this one remain collecting dust in the bargain bin. You may be better served springing for that copy of MK2 priced at $1.99. At least you’ll have nostalgia to keep you company.

 

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